Our next D&D session is this Saturday and I still have quite a few things to do to get ready for it. Honestly, I don't have to do most of these things, but this is the curse of being the DM. You keep thinking of things that would make the game fun. Plus, we're starting a new module, so there's the whole getting-to-know-it thing. But I'm trying not to stress over it too much and realize that everyone will still have fun even if I don't get all of the prep done that I want.
Oh, I'm searching to see if there's a faster/easier way to track initiative and conditions then the way I have been doing it. I've been printing out monster blocks and attaching them to index cards and writing on them and using those to keep track of initiatives and conditions. It works out pretty well, but there are usually a few conditions that get by me every once in a while. If anyone has any suggestions I'd love hear them.
Emily is recovering very well. She has had some uncomfortableness, but nothing major. She apperciates all the well wishing. Melanie, Cherish (her sisters), and Colin (her our nephew) came down last night. We ate at The Tavern, which we haven't been to in a few years because it used to be fairly bland, especially for the prices they were charging. We learned that they got a new chef, and it shows. It's pretty good now, certainly a viable option now.
We also played Bang!, a cowboy card game. Colin played the sheriff and ended up winning (Emily won as well since she was playing the deputy). He seemed to really enjoy it, probably because you pretend to shoot people and he won. I died because I set-off some dynamite and it blew-up in my face. Once you know how to play, it can go pretty fast.